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TableTop Games

Party games are games that are played at social gatherings to facilitate interaction and provide entertainment and recreation. Categories include icebreaker, parlor (indoor), picnic (outdoor), and large group games. Other types include pairing off (partnered) games, and parlour races. Different games will generate different atmospheres so the party game may merely be intended as an icebreakers, or the sole purpose for or structure of the party. As such, party games aim to include players of various skill levels and player-elimination is rare. Party games are intended to be played socially, and are designed to be easy for new players to learn.

Party Games

Apples to Apples

About the Game:

  • # of Players: 4-10 Players
  • Playing Time: 30 Minutes
  • Age: 12+

Description:

The party game Apples to Apples consists of two decks of cards: Things and Descriptions. Each round, the active player draws a Description card (which features an adjective like "Hairy" or "Smarmy") from the deck, then the other players each secretly choose the Thing card in hand that best matches that description and plays it face-down on the table. The active player then reveals these cards and chooses the Thing card that, in his opinion, best matches the Description card, which he awards to whoever played that Thing card. This player becomes the new active player for the next round.

Once a player has won a pre-determined number of Description cards, that player wins.

Captain Sonar  

About the Game:

  • # of Players: 2-8 Players
  • Playing Time: 45-60 Minutes
  • Age: 14+

 

Description:

At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Codenames Duet

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 15-30 Minutes
  • Age: 11+

Description:

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)

To set up play, lay out 25 word cards in a 5×5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.

Collectively, you need to reveal all fifteen agents — without revealing an assassin — before time runs out in order to win the game. Either player can decide to give the first one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time; this is useful for going back to previous clues and finding ones they missed earlier. After the first clue is given, players alternate giving clues.

Cranium

About the Game:

  • # of Players: 4-16 Players
  • Playing Time: 60 Minutes
  • Age: 13+

Description:

Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In
- Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed.
- Data Head : A variety of trivia questions.
- Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords.
- Star Performer : players must whistle a song, impersonate a celebrity, or act out a clue.

 

Dixit

About the Game:

  • # of Players: 4-6 Players
  • Playing Time: 30 Minutes
  • Age: 6+

Description:

One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others.

The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. If nobody or everybody finds the correct card, the storyteller scores 0, and each of the other players scores 2. Otherwise the storyteller and whoever found the correct answer score 3. Players score 1 point for every vote for their own card.

The game ends when the deck is empty or if a player scores 30 points. In either case, the player with the most points wins the game.

Epic Spell Wars of the Battle Wizards 

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 30 Minutes
  • Age: 15+

Description:

Did you know that magical wizards are battling to the death ... and beyond ... right now!? "Why battle?" you might ask. "What have I got to prove, magic man?" Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow – it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?!

Ex Libris (trivia)

About the Game:

  • # of Players: 4-8 Players
  • Playing Time: 30 Minutes
  • Age: Not listed

 

Description:

Players try to both:

  • guess the correct 1st or last line to a novel
  • write a fake 1st or last line to a novel and trick other players into thinking it is real

Points are scored for making correct guesses and for tricking other players. The actual 1st/last lines for novels such as the following are included:

  • Moby Dick
  • Pride and Prejudice
  • Jude the Obscure
  • Zuleika Dobson
  • The Spy Who Loved Me
  • The House at Pooh Corner

   I Dissent   

  About the Game:

  • # of Players: 3-9 Players
  • Playing Time: 20-40 minutes
  • Age: 14+

 

Description:

Preside over the Court of Public Opinion - Vote on Today's Hot Button Issues.

One player presents an argument and the rest judge & cast YEAH or NEA votes in this lively party game of voting and dissenting. Gain points by getting the majority vote or take a risk and dissent against the group.

Cast your opinion. Win votes to rule the court. Stand your ground, and dissent to score even more points!

   Jenga

   About the Game:

  • # of Players: 1-8 Players
  • Playing Time: 20 Minutes
  • Age: 6+

   Description:

  A tower building game.

Jenga is played with 54 wooden blocks; each block is 3 times as long as it is wide, and slightly smaller in height than in width. The blocks are stacked in a tower formation; each story is three blocks placed adjacent to each other along their long side, and each story is placed perpendicular to the previous (so, for example, if the blocks in the first story are pointing north-south, the second story blocks will point east-west). There are therefore 18 stories to the Jenga tower. Since stacking the blocks neatly can be tedious, a plastic loading tray is included.

One Night Ultimate Werewolf 

About the Game:

  • # of Players: 3-10 Players
  • Playing Time: 10 Minutes
  • Age: 8+

 

Description:

No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

The Resistance

About the Game:

  • # of Players: 5-10 Players
  • Playing Time: 30 Minutes
  • Age: 13+

Description:

No moderator, no elimination, ten-minute games.

One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!

Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.

Trivia Pursuit: World of Harry Potter

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: No estimate
  • Age: 12+

 

Description:

This Trivial Pursuit bite size edition contains 600 questions based on the Harry Potter films, some of which would challenge even the smartest of wizards! Test your trivia from the following topics: The Dark Arts, Hogwarts, Magical Spells & Potions, Magical Objects, Magical People and Animals & Magical Creatures. The handy game requires no board and can be carried around in its bite-size wedge case.

Trivial Pursuit: The Shakespeare Edition

About the Game:

  • # of Players: 2+ Players
  • Playing Time: No estimate
  • Age: 8+

Description:

This handy game requires no board, can be played on the go, as a card game, carried in its bite-size wedge case or can be added to your existing Trivial Pursuit board game, with its own spare wedge holder.

Test your trivia with the following topics: Comedies, Histories, Tragedies, Characters, Biography and Legacy.

Say Anything

About the Game:

  • # of Players: 3-8 Players
  • Playing Time: 30 Minutes
  • Age: 13+

Description:

Say Anything is a light-hearted game about what you and your friends think. It gives you the chance to settle questions that have been hotly debated for centuries. For instance, "What is the most overrated band of all time?" or "Which celebrity would be the most fun to hang out with for a day?" So dig deep into your heart or just come up with something witty - this is your chance to Say Anything!

Sheriff of Nottingham

About the Game:

  • # of Players: 3-5 Players
  • Playing Time: 60 Minutes
  • Age: 13+

 

Description:

Prince John is coming to Nottingham! Players, in the role of merchants, see this as an opportunity to make quick profits by selling goods in the bustling city during the Prince's visit. However, players must first get their goods through the city gate, which is under the watch of the Sheriff of Nottingham. Should you play it safe with legal goods and make a profit, or risk it all by sneaking in illicit goods? Be mindful, though, as the Sheriff always has his eyes out for liars and tricksters and if he catches one, he very well may confiscate those goods for himself!

In Sheriff of Nottingham, players will not only be able to experience Nottingham as a merchant of the city, but each turn one player will step into the shoes of the Sheriff himself. Players declare goods they wish to bring into the city, goods that are secretly stored in their burlap sack. The Sheriff must then determine who gets into the city with their goods, who gets inspected, and who may have their goods confiscated!

Do you have what it takes to be seen as an honest merchant? Will you make a deal with the Sheriff to let you in? Or will you persuade the Sheriff to target another player while you quietly slip by the gate? Declare your goods, negotiate deals, and be on the lookout for the Sheriff of Nottingham!

Simpsons Ultimate Trivia Game 

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 60 Minutes
  • Age: 8+

 

Description:

Hey Man, Bart Simpson here! Everybody knows that I'm America's bad boy, but do you know how many spikes I have on my head? Or what my geeky sister Lisa's middle name is? No? Well, don't have a cow man! Inside this game are lots more questions about your favorite dysfunctional family, The Simpsons. Compete with your friends, or even other Simpson trivia-nerds! You'll have lots of fun, and you might learn something (but not yucky school-type stuff! Ay Carumba)

The game is available in a number of different "collector tins". From what I can tell from reviews, the contents of each tin is the same.

Spyfall

About the Game:

  • # of Players: 3 - 8 Players
  • Playing Time: 15 Minutes
  • Age: 12+

 

Description:

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

Spyfall2

About the Game:

  • # of Players: 3-12 Players
  • Playing Time: 10 Minutes
  • Age: 13+

 

Description:

Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple!

Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — except that one player receives a card that says "Spy" instead of the location. Players then start asking each other questions — "Why are you dressed so strangely?" or "When was the last time we got a payday?" or anything else you can come up with — trying to guess who among them is the spy. The spy doesn't know where he is, so he has to listen carefully. When it's his time to answer, he'd better create a good story!

Quelf

About the Game:

  • # of Players: 3-8 Players
  • Playing Time: 60 Minutes
  • Age: 12+

Description:

Quelf is the unpredictable party game that gives Random a new name!

Whether you're answering hilarious trivia, performing ridiculous stunts, or obeying silly rules, Quelf will inspire you to use your creativity, wit and sense of humor in ways you've never imagined.

As you move around the game board, as one of eight quirky characters, crazy things start to happen. Your friends start talking strangely. Your mom's face is wrapped in toilet paper. Your dad is acting like Dracula. And you are reciting a poem about your armpits.