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TableTop Games

A family game is one you'd be comfortable playing with your mom and your (elementary school-aged) kid. And, ideally, you could play with both simultaneously and everybody would be happy. Mixed ages/abilities playing together is the crucial element of a family game -- which also tends to mean it plays fairly quickly, is easy to learn, keeps everybody engaged until the end.

Family Games

Butt-Ugly Martians

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 20 Minutes
  • Age: 8+

 

Description:

The famous martian hunter, Stoat Muldoon, has captured Dog and is holding him captive deep within his secret silo. Without Dog, the Butt Ugly Martians can't transmit their phony battle report to the old swagtar, Emperor Bog. If Bog doesn't receive his update in time, he'll take matters into his own hands, and conquer earth. It's up to you to help the hyperkinetic Butt Ugly Martians get into butt kickin' mode and rescue Dog. It's easy to get lost in Muldoon's maze, so follow the arrows and try to stay on track. The first person to race through the silo and reach Dog wins.

Each turn the player roll the blue die and moves his/her pawn in the direction of the arrows. If the space where you land is a Butt-Ugly Martian space or aStoat Muldoon space, draw a corresponding card and immediately do what is says. Keep going. Landing on a room space ends your turn.
When you land on a Emperor Bog Dr. Damage space, roll the black Emperor Bog die. If Emperor Bog Dr. Damaged is rolled, move him one space closer towards earth. The first player to reach Dog wins the game. When Emperor Bog reaches the earth, before Dog is rescued, the game is lost.

Candyland

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 30 Minutes
  • Age: 3+

 

Description:

A child can begin by just recognizing basic colors. Each player advances along the rainbow path through the peppermint stick forest, the gingerbread plum tree and the gumdrop mountain. The players use the plastic gingerbread man as the playing pieces. There are colorful pieces in four colors and cards.

“The Legend of the Lost Candy Castle” is printed inside the box and can be read out loud. The game parts can be stored below it. The game board is colorful and has lots of yummy candy references. You play the game by moving the gingerbread playing pieces on the gameboard spaces that match the colors and pictures of the drawn cards. The object is to be the first player to reach the candy castle. There are specific directions to play. You can play with one color block, two color blocks and picture cards. If you are the first person to reach the last purple space, or move beyond the last purple space, you reach candy castle and have won the game. There are barriers along the way, like the gooey gumdrops, getting lost in the lollipop woods, or stuck in the molasses swamp.

Chutes and Ladders

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 30 Minutes
  • Age: 3+

Description:

Traditional game from ancient India was brought to the UK in 1892 and first commercially published in the USA by Milton Bradley in 1943 (as Chutes and Ladders). Players travel along the squares sometimes using ladders, which represent good acts, that allow the player to come closer to nirvana while the snakes were slides into evil.

Disney Villainous

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 50 Minutes
  • Age: 10+

Description:

In Villainous, each player takes control of one of six Disney characters, each one a villain in a different Disney movie. Each player has their own villain deck, fate deck, player board, and 3D character.

On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, conditions, and (for some characters) curses. You need to use your cards to fulfill your unique win condition.

One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.

Game of Life

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 60 Minutes
  • Age: 8+

Description:

This game attempts to mirror life events many people go through from going to college, raising a family, buying a home, working and retiring.

The intent of the game is to have the most assets at the end of the game, assets are earned primarily by working and earning tokens with dollars amount on them. Additionally the first person to complete the course gets additional money tokens.

There is a very linear board that you move along by spinning a wheel or landing on spaces that tell you to move to a specific space or forward or back. There are a handful of intersections where you can choose to go one direction or another but they ultimately have similar spaces and meet back up quickly. There are a handful of choices regarding insurance and investments but for the most part it is a game of luck.

Guess Who

About the Game:

  • # of Players: 2 Players
  • Playing Time: 20 Minutes
  • Age: 6+

Description:

The mystery face game where you flip over a collection of faces with different color hair, eye color, hair, hats, glasses etc. to deduce who the secret person is that your opponent has chosen. You flip over the hooked tiles as you narrow your choices by asking characteristic questions.

 

Hardback

About the Game:

  • # of Players: 1-5 Players
  • Playing Time: 45-90 Minutes
  • Age: 10+

Description:

Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way. Specialize your deck in certain genres to exploit card combinations, and press your luck to draw extra cards — but make sure you can still string a word together!

Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:

  • No wilds in your deck - any card can be wild.
  • Push your luck for more cards with the Ink system.
  • Match genre colors to gain bonus abilities on your cards.
  • Fight over the coveted Endorsement cards.
  • New Persistent cards stay in play, until someone uses them!

In addition to the competitive race mode for 2-5 players, the base game includes several variant rules, including Literary Awards, Adverts, Player Powers, and Events; and a co-op mode for 1-4 players, in which players join forces against one of four simulated opponents, each of which is proficient in a different deck genre.

Hungry Hungry Hippos

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 10 minutes
  • Age: 4+

 

 

Description:

This children's game is as much of a toy as it is a game. Each player has a plastic hippo that is arranged around a plastic arena. When you push the tail it will reach its head onto the playing field - perhaps trapping one or more marbles to be pulled back to a private player marble gutter, perhaps just sending marbles bouncing around the playing field.

Some marbles are released onto the playing area; players attempt to get their hippos to eat as many marbles as possible.

Kingdomino

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 15 minutes
  • Age: 8+

 

Description:

In Kingdomino, you are a lord seeking new lands in which to expand your kingdom. You must explore all the lands, including wheat fields, lakes, and mountains, in order to spot the best plots, while competing with other lords to acquire them first.

The game uses tiles with two sections, similar to Dominoes. Each turn, each player will select a new domino to connect to their existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play. The order of who picks first depends on which tile was previously chosen, with better tiles forcing players to pick later in the next round. The game ends when each player has completed a 5x5 grid (or failed to do so), and points are counted based on number of connecting tiles and valuable crown symbols.

Let's go Fishin'

About the Game:

  • # of Players: 1-4 Players
  • Playing Time: 10 minutes
  • Age: 4+

 

Description:

This kids game features an electronic turntable filled with 21 plastic fish. As it rotates, the fish raise and lower, opening and closing their mouths. Players all have toy fishing poles and simultaneously try to catch fish buy having them close their mouths on their lure and pulling out of the rack. The player who catches the most fish wins.e points!

 

Love Letter

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 20 - 30 Minutes
  • Age: 8+

Description:

Love Letter Premium takes the familiar Love Letter game and enhances it in two different ways. First, the cards are supersized and much thicker than normal, the hearts that players claim are large and wooden, and the hard-sided box has a magnetic closure.

Second, the game now plays with up to eight players thanks to the inclusion of an additional set of cards, such as the Assassin (0) which eliminates an opponent if that opponent forces you to reveal it and the Sycophant (4) who must be the target of a played card until it's covered on the next turn. The rules for Love Letter Premium dictate which cards to use depending on the player count.

Operation

About the Game:

  • # of Players: 1-6 Players
  • Playing Time: 10 Minutes
  • Age: 6+

Description:

Operation is a dexterity game in which you must extract silly body parts from a hapless patient. In the course of the game you acquire cards which dictate that you must remove a certain piece from the body of the patient. To do this you use a set of tweezers that are attached by wire to the game board. If you are sloppy and touch the metal sides of the hole where the item is located, the patient's pain is indicated by a sudden buzzer and light-up nose. Successful extractions net cash, and the player with the most cash at the end of the game is the winner.

Scotland Yard

About the Game:

  • # of Players: 3-6 Players
  • Playing Time: 45 Minutes
  • Age: 10+

Description:

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

Shadows in the Forest

About the Game:

  • # of Players: 2-8 Players
  • Playing Time: 15 Minutes
  • Age: 8+

Description:

You are deep in a dark, ancient forest with only your lantern to guide you. Tall, looming trees cast shadows all around. Off in the distance you hear a faint rustling sound and your heart begins to race. Could the legend be true? Will you finally discover the creatures who hide in the forest shadows?

Shadows in the Forest is a thrilling, immersive play experience that brings a distinctive twist to game night - you play it in the dark! One player moves the LED lantern around in search of Shadowlings, mysterious creatures who avoid the light. The lantern illuminates the forest and trees, casting real shadows on the game board. The rest of the players work together, strategically moving their Shadowlings to stay out of the light in this innovative board game for kids and families.

The Mind

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 20 Minutes
  • Age: 8+

Description:

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.