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TableTop Games

A deck-building game is a card game that uses building a deck as the main focus of the gameplay. It is similar to collectible card games (CCGs) in that each player has their own deck. However, unlike CCGs, the cards are not sold in randomized packs, and the majority of the deck is built during the game, instead of before the game. Typically, the cards provide a type of game currency which allows players to buy more cards to add to their decks.

Deck Building Games

DC Comics Deck-Building Game

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 45 Minutes
  • Age: 15+
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Description:

Batman! Superman! Wonder Woman! Aquaman! The Flash! Green Lantern! Cyborg! The Justice League of America is ready for action – are you? Fight the never-ending battle for truth, justice, and peace in the DC Comics Deck-Building Game!

To start the game, each player chooses one of the seven over-sized hero cards, each of which has a special power, and starts with a deck of ten cards. Each turn, a player starts with a hand of five cards and can acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. To defeat villains, you'll need to have power – but when a super-villain is defeated, a new one comes into play, attacking all the heroes while doing so. Make sure you've acquired defenses – like superspeed or bulletproof powers, or The Batsuit equipment – to protect yourself from harm.

Dominion

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 30 Minutes
  • Age: 13+

Description:

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted."

Legendary

About the Game:

  • # of Players: 1-5 Players
  • Playing Time: 45 Minutes
  • Age: 14+

Description:

Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.

Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.

As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.

Rick and Morty: Close Rick-Counters of the Rick Kind

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 30 - 70 Minutes
  • Age: 15+

 

Description:

Based on the episode "Close Rick-Counters of the Rick Kind," in Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game players play as and against different versions of Rick by building a better deck than their opponents.

The deck-building game is built on Cryptozoic's Cerberus Engine as various versions of Rick serve as both players' oversized Hero cards and the Villainous Council of Ricks. Each player's deck starts with the following cards: seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The "Kick" stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player's hero to a random location from the episode or other popular places from the series. That player may then utilize that location during their turn and has the option of paying the cost of the location to put it into their deck.