Skip to Main Content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.

TableTop Games

A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules, but most are folk games whose rules vary by region, culture, and person.  Many games that are not generally placed in the family of card games do in fact use cards for some aspect of their gameplay.

Card Games

Anomia

About the Game:

  • # of Players: 3-6 Players
  • Playing Time: 30 Minutes
  • Age: 10+

Description:

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

Batman: Almost Got 'Im

About the Game:

  • # of Players: 5-8 Players
  • Playing Time: 30 Minutes
  • Age: 15+

Description:

The villains of Gotham City have gathered for a poker night and to share stories about the time they nearly dispensed with that troublesome caped crusader Batman. Little do they know that the Dark Knight is in their midst, disguised as one of their own. Will the rogues be able to suss out the bat in their belfry before he clandestinely subdues them?

Batman: The Animated Series – Almost Got 'Im Card Game — a variant on the popular Werewolf-style deduction game inspired by the memorable Batman: The Animated Series episode "Almost Got 'Im" — adds a poker element to the proceedings, requiring participants to craft poker hands to activate their special abilities when the lights go out. Take on the personas of classic Batman baddies in a game in which everyone has something to hide and no one is safe.

Bloodborne: the card game

About the Game:

  • # of Players: 3-5 Players
  • Playing Time: 30-45 Minutes
  • Age: 14+

Description:

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood.

In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities.

Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage.

Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points.

Cards Against Humanity

About the Game:

  • # of Players: 430 Players
  • Playing Time: 30 Minutes
  • Age: 17+

Description

"A party game for horrible people."

Play begins with a judge, known as the "Card Czar", choosing a black question or fill-in-the-blank card from the top of the deck and showing it to all players. Each player holds a hand of ten white answer cards at the beginning of each round, and passes a card (sometimes two) to the Card Czar, face-down, representing their answer to the question on the card. The card czar determines which answer card(s) are funniest in the context of the question or fill-in-the-blank card. The player who submitted the chosen card(s) is given the question card to represent an "Awesome Point", and then the player to the left of the new Card Czar becomes the new Czar for the next round. Play continues until the players agree to stop, at which point the player with the most Awesome Points is the winner.

Exploding Kittens

About the Game:

  • # of Players:  2-5 Players
  • Playing Time: 15 Minutes
  • Age: 7+

Description:

A kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let you avoid exploding by peeking at cards before you draw, forcing your opponent to draw multiple cards, or shuffling the deck.

The game gets more and more intense with each card you draw because fewer cards left in the deck means a greater chance of drawing the kitten and exploding in a fiery ball of feline hyperbole.

Fluxx

About the Game:

  • # of Players: 2-6 Players
  • Playing Time:  5-30 Minutes
  • Age: 8+

Description:

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

Get the MacGuffin

About the Game:

  • # of Players: 2-11 Players
  • Playing Time: 5-10 Minutes
  • Age: 8+

Description:

As popularized by Alfred Hitchcock, the "MacGuffin" is the thing that everyone wants and is trying to get. Examples include the Holy Grail, the Maltese Falcon, and the briefcase in the movie Pulp Fiction.

The game Get the MacGuffin is a quick and humorous deduction game involving hand management and player elimination. The goal is to be the last player with cards. The player with the MacGuffin card will frequently win the game, but holding onto that card can prove quite difficult! Also, because there are 23 cards in the deck and players are always dealt an equal number of cards, there will always be some cards that are not in play. Figuring out which cards are missing is part of the strategy!

Who has the MacGuffin? Will the Assassin take out The Crown? What did the Garbage Collector find in the trash? What will The Thief steal, and from whom? To the shrewd, all may become known, but sometimes all you can do is Shrug.

Gloom

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 60 Minutes
  • Age: 13+

Description:

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice—just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope—if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Hanabi

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 25 Minutes
  • Age: 8+

Description:

Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)

The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.

An extra suit of cards, rainbow colored, is also provided for advanced or variant play.

Harry Potter Hogwarts Battle: Defence Against the Dark Arts

About the Game:

  • # of Players: 2 Players

  • Playing Time: 30 - 60 Minutes

  • Age: 11+

Description:

Harry Potter™ Hogwarts™ Battle Defence Against the Dark Arts is a competitive deck-building game for two players, inspired by Harry Potter Hogwarts Battle. In this fast-paced game, players take turns playing cards, taking actions and acquiring new cards to build a more powerful deck as their defensive skills improve. Stun your opponent three times to win!

With the noticeable rise in Dark Arts activity, Headmaster Albus Dumbledore has authorized practical Defence Against the Dark Arts lessons to ensure that students are prepared to defend themselves. Under the supervision of Hogwart’s teachers, students will cast Spells and Hexes, use Items, and gain Allies to stun their opponents and protect themselves from evil forces.

THIS IS A STAND-ALONE GAME. While inspired by Harry Potter Hogwarts Battle, none of the content in this game is designed to be incorporated into that game.

Hoity Toity

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 45 Minutes
  • Age: 12+

Description:

What do bored English noblemen do with their free time? Well, according to this Spiel des Jahres (1990) winner by Klaus Teuber, they like collecting old junk and then showing it off. Players buy or steal various pieces of junk in the form of cards, trying to form the largest and oldest collection. Built on a 'rock-paper-scissors' mechanism, this game gives all players a couple of choices each turn. The trick is in guessing what your opponents are likely to do, and planning your choice accordingly—only after everyone's decision is revealed do you know for certain whether you made the right one.

Magic the Gathering

About the Game:

  • # of Players: 2 Players
  • Playing Time: 20 Minutes
  • Age:13+

Description:

From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.

This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.

Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.

An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are nearly 20,000 different cards from which to build your deck!

Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.

Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.

Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

Munchkin

About the Game:

  • # of Players: 3-6 Players
  • Playing Time: 60-120 Minutes
  • Age: 10+

Description:

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...

Phase 10

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 45 Minutes
  • Age: 8+

Description:

A rummy-type card game where players compete to be the first to finish completing all ten phases. Phases include collecting runs of numbers, collecting certain number of a given color cards, etc. The first player to finish completing the 10th phase wins. In case of ties, the player with the fewest number of points wins.

Quiddler

About the Game:

  • # of Players: 1-8 Players
  • Playing Time: 30 Minutes
  • Age: 8+

Description:

Quiddler challenges players to create words from an ever-increasing number of letter cards in their hand. The game lasts eight rounds, with three cards being dealt to each player in the first round, four cards in the second, five in the third, and so on. Each card has one or two letters on it as well as a point value.

On a turn, a player draws the top card from the deck or discard pile, then discards a card. When a player is able to use all of the cards in his hand (with one left for discarding) to spell words — each of which must contain at least two cards — he may go out by placing the words on the table. Each other player takes one final turn, then plays as many cards as they can in words. Each player now scores, adding the point value for cards used in words, then subtracting points for any cards remaining in hand. In addition, the player with the most words and the player with the longest word each receive 10 bonus points; in case of a tie, no one receives the bonus. Whoever has the highest score after eight rounds wins!

Rick and Morty: Total Rickall

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 30 Minutes
  • Age: 15+

 

Description:

Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it, don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry.

Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new, zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world?

Set 

About the Game:

  • # of Players: 2-20 Players
  • Playing Time: 30 Minutes
  • Age: 6+

Description:

In SET, each card contains 1-3 objects, with all of the objects on a card having the same color, shape and shading, e.g., two purple shaded ovals. Colors, shapes, and shadings come in three different types: green, purple and red; oval, diamond and squiggle; and solid, shaded and outlined.

All players compete simultaneously and try to claim sets of cards in a single pass through the deck. A set consists of three cards that are either all alike or all different in each attribute. For example, if all three cards have the same number of objects, but three different shapes, shadings, and colors, then those cards are a set; if two of the cards have a common attribute that is not shared by the third, they are not a set.

To play, one person takes the deck and lays out twelve cards face up. The first person to spot a set collects those three cards; if the player was mistaken, then this player cannot claim a set until after another player has done so. After someone has claimed a set, the cardholder lays out three more cards. (If all players agree that no sets can be claimed, then the cardholder lays out three more cards. These cards aren't replaced after someone claims a set.) Whoever claims the most sets wins!

Skip Bo 

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 20 Minutes
  • Age: 8+

  Description:

Each player is dealt a stockpile of 30 cards. The winner will be whoever manages to empty their stockpile first. Cards are played onto four shared building piles in numerical sequence from 1 to 12. On each turn, a player draws until they have five cards in their hand, and then plays cards from: their hand, a top card of their discard piles, or their stockpile. At the end of their turn, a player must discard onto one of their four personal discard piles. Strategy involves the organizing of cards into the discard piles, care in not setting up the next players for good plays, knowing when to play from which option, and especially the timing of playing a valuable "Skip-bo" wildcard.

Sorry!     

About the Game:

  • # of Players: 2-4 Players
  • Playing Time: 30 Minutes
  • Age: 6+

 

Description:

Race your four game pieces from Start around the board to your Home in this Pachisi type game. By turning over a card from the draw deck and following its instructions, players move their pieces around the game board, switch places with players, and knock opponents' pieces off the track and back to their Start position.

Slides are located at various places around the game board. When a player's piece lands at the beginning of one of these slides not of its own color, it automatically advances to the end, removing any piece on the slide and sending it back to Start.

Game moves are directed exclusively by cards from the play-action deck. If one plays the normal version in which one card is drawn from the deck each turn, the outcome has a huge element of luck. Sorry can be made more of a strategic game (and more appealing to adults) by dealing five cards to each player at the start of the game and allowing the player to choose which card he/she will play each turn. In this version, at the end of each turn, a new card is drawn from the deck to replace the card that was played, so that each player is always working from five cards.

A player's fortunes can change dramatically in one or two rounds of play through the use of Sorry cards, the "11" cards (which give the player the option of trading places with an opponent's piece on the track), and the fact that it is possible to move from Start to Home without circumnavigating the full board by making judicious use of the "backward 4" cards.

Sushi Go!

About the Game:

  • # of Players: 2-5 Players
  • Playing Time: 15 Minutes
  • Age: 8+

Description:

In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you!

Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh which cards to keep and which to pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

The Voting Game

About the Game:

  • # of Players: 5-10 Players
  • Playing Time: 30 Minutes
  • Age: 17+

Description:

The Voting Game is an adult party game that uncovers the hilarious truth about your friendships. Each Round, vote anonymously for the player that is described by the current question. Tally the votes and watch as the personalities of your friends are revealed.

Play with friends new and old, expect to discover things that you didn’t know about the other players and yourself! Winning is possible but not important. The Voting Game includes game variations, question cards and voting cards for up to 10 players.

   Uno

   About the Game:

  • # of Players: 2-10 Players
  • Playing Time: 30 Minutes
  • Age: 6+

 Description:

Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

We Didn't Playtest This at All

About the Game:

  • # of Players: 2-10 Players
  • Playing Time: 10 Minutes
  • Age: 12+

Description:

"The most aptly named game ever!

In this exceptionally silly and awesome game, your objective is to win! Simple enough. Sadly, all of your opponents have the same simple goal, and they're trying to make you lose. Between Rock Paper Scissors battles, being eaten by a random Dragon, or saved by a Kitten Ambush, there are many hazards to avoid."

Zombie Fluxx

About the Game:

  • # of Players: 2-6 Players
  • Playing Time: 10-40 Minutes
  • Age: 8+

Description:

Zombie Fluxx is the zombie uprising card game with ever-changing rules. There is now a new type of card: Ungoal cards (conditions in which everybody loses!)

Fluxx is a card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.