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Twine and Interactive Fiction Research

A guide to interactive fiction games and the Twine development tool in the context of academic research.

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Digital Scholarship Librarian

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Tiffany Esteban
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Introduction

This guide introduces interactive fiction games and Twine, a tool for developing text-based games, in the context of research projects and classroom assignments. It follows the general idea of games as a form of digital storytelling within the field of digital scholarship, with Twine being one example of a game development tool. 

This guide draws in large part on the long-standing technical documentation and community resources built and maintained by the Twine community, while also focusing on the part of that community that looks at Twine games and Twine itself in a scholarly context. As such, the resources highlighted in this guide are a mix of information shared among indie or hobbyist game developers, players, researchers, and games journalists.

The following table of contents outlines all the sections in this guide.

  • Interactive Fiction Games: A short section on defining the genre of interactive fiction games, sharing some tools used to develop these games, and highlighting some resources on game writing and analysis.
  • Twine Technical Manuals and Guides: A list of resources for learning and troubleshooting the technical aspects of Twine, including publishing a Twine game on itch.io, creating character approval systems in Sugarcube, and maintaining your Twine story with Git.
  • Twine Customization Options: A section for ready-to-use Twine templates and guides on customizing your Twine game with markup languages (HTML and CSS).
  • Twine in Scholarship: A short, non-comprehensive list of scholarly literature and journalism published about Twine, as well as groups and conferences dedicated to interactive fiction.
  • Interactive Fiction Games in Academia: A selection of interactive fiction games developed in an academic context, along with a selection of studios at universities developing games in the classroom.