This guide introduces interactive fiction games and Twine, a tool for developing text-based games, in the context of research projects and classroom assignments. It follows the general idea of games as a form of digital storytelling within the field of digital scholarship, with Twine being one example of a game development tool.
This guide draws in large part on the long-standing technical documentation and community resources built and maintained by the Twine community, while also focusing on the part of that community that looks at Twine games and Twine itself in a scholarly context. As such, the resources highlighted in this guide are a mix of information shared among indie or hobbyist game developers, players, researchers, and games journalists.
The following table of contents outlines all the sections in this guide.
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