Gaming and eSports: Industry Databases
Access: UCI - Authorized Affiliates
U.S. Market research reports on the behaviors, lifestyles, and product/brand preferences of major consumer groups. The UCI Libraries subscribe to a premium module of reports covering Gaming and eSports.
Insider Intelligence (formerly eMarketer)
Market research reports, industry data, and charts for everything digital, including: internet usage, ecommerce, B2B, online marketing and advertising, social media, mobile device usage.
Industry research reports of 30-40 pages on over 700 U.S. industries.
US and global industry profiles and company profiles throughout many fields involving IT.
Plunkett Research Online
Market research, industry statistics, trends, and in-depth analysis of top companies. Incremental updates to this industry are posted weekly.
Frost & Sullivan
Geography: Global (limited)
Industry research reports that integrate seven perspectives (competitive intensity, customer dynamics, industry convergence, disruptive technologies, global mega trends, new business models, and emerging markets) into a complete, overall view of the factors that impact covered industries.
Sports Market Analytics
Includes some fan market statistics for eSports overall. Try a keyword search for eSports.
Business Source Complete
Covers virtually all business subjects. Includes scholarly articles, industry reports, news, and trade publications like Gaming World News.
UC Library Search: Books
These custom links search our library catalog for books— most of them are eBooks— on on these subjects:
Games and Culture
Peer reviewed journal about games and culture within interactive media. Its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
Peer reviewed journal covering all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners.
International Journal of Esports
An open access peer reviewed journal publishing research in Esports.
What can I access?- Public
Access is generally available to all users. Registration or account creation might be required to access.For commercial websites, the UCI Libraries do not offer premium memberships or subscriptions.
Access is available to all users ON the UCI campus and at GML.
OFF campus access requires Authorized Affiliates to log into the VPN with their active UCInetID and password. Authorized Affiliates are users with an active UCInetID and password, i.e. current UCI students, faculty, and staff.
Access requires an active UCInetID and password.
Authorized Affiliates are users with an active UCInetID and password, i.e. current UCI students, faculty, and staff.
These resources are not licensed by the UCI Libraries, but librarians occasionally promote them when they are relevant for certain types of research.Access is available only for Authorized Affiliates, who are also affiliated with the Paul Merage School of Business.
The resources are limited to select UCI populations, based on the user’s status, e.g. current UCI Faculty or PhD students. Please refer to the UCI Libraries for access instructions.Examples for why content may be limited include: a vendor set restrictions on who may access their information; alternatively, information may be sensitive, identifying, or embargoed;
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