Gaming and eSports: Industry Databases
Mintel
Access: UCI - Authorized Affiliates
Geography: US
U.S. Market research reports on the behaviors, lifestyles, and product/brand preferences of major consumer groups. The UCI Libraries subscribe to a premium module of reports covering Gaming and eSports.
Insider Intelligence (formerly eMarketer)
Access: UCI
Geography: Global
Market research reports, industry data, and charts for everything digital, including: internet usage, ecommerce, B2B, online marketing and advertising, social media, mobile device usage.
IBISWorld
Access: UCI
Geography: US
Industry research reports of 30-40 pages on over 700 U.S. industries.
MarketLine Advantage
Access: UCI
Geography: Global
US and global industry profiles and company profiles throughout many fields involving IT.
Plunkett Research Online
Access: UCI
Geography: US
Market research, industry statistics, trends, and in-depth analysis of top companies. Incremental updates to this industry are posted weekly.
Frost & Sullivan
Access: UCI
Geography: Global (limited)
Industry research reports that integrate seven perspectives (competitive intensity, customer dynamics, industry convergence, disruptive technologies, global mega trends, new business models, and emerging markets) into a complete, overall view of the factors that impact covered industries.
Sports Market Analytics
Access: UCI
Geography: US
Includes some fan market statistics for eSports overall. Try a keyword search for eSports.
Gaming and eSports: Academic and Trade Articles and Books
Business Source Complete
Access: UCI
Geography: Global
Covers virtually all business subjects. Includes scholarly articles, industry reports, news, and trade publications like Gaming World News.
UC Library Search: Books
These custom links search our library catalog for books— most of them are eBooks— on on these subjects:
Games and Culture
Access: UCI
Geography: Global
Peer reviewed journal about games and culture within interactive media. Its scope includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives.
Entertainment Computing
Access: UCI
Geography: Global
Peer reviewed journal covering all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners.
International Journal of Esports
Access: Public
Geography: Global
An open access peer reviewed journal publishing research in Esports.
What can I access? - PublicAccess is generally available to all users. Registration or account creation might be required to access. For commercial websites, the UCI Libraries do not offer premium memberships or subscriptions.
Access is available to all users ON the UCI campus and at GML. OFF campus access requires Authorized Affiliates to log into the VPN with their active UCInetID and password. Authorized Affiliates are users with an active UCInetID and password, i.e. current UCI students, faculty, and staff.
Access requires an active UCInetID and password. Authorized Affiliates are users with an active UCInetID and password, i.e. current UCI students, faculty, and staff.
These resources are not licensed by the UCI Libraries, but librarians occasionally promote them when they are relevant for certain types of research. Access is available only for Authorized Affiliates, who are also affiliated with the Paul Merage School of Business.
The resources are limited to select UCI populations, based on the user’s status, e.g. current UCI Faculty or PhD students. Please refer to the UCI Libraries for access instructions. Examples for why content may be limited include: a vendor set restrictions on who may access their information; alternatively, information may be sensitive, identifying, or embargoed;
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